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 Chaos Counter

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JaliceDakari
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PostSubject: Chaos Counter   Thu Mar 04, 2010 8:21 am

Well I'll go ahead and get right to the point in this thread.

I've been messing around with Counter fairy type decks the last day or so; but figured I would make something in terms of what KC has to work with (Missing Kristya).
Overall I came up with a basic Counter oriented deck; but decided to throw in a Chaos sorcerer (Tried two; but balancing lights with dark's in the deck became tedious and left dark voltanis with less hits)

This is more less what the deck looks like at the moment.



Monsters (19)

Gale X1
Bountiful Artemis X3
Breaker X1
Chaos Sorcerer X1
Dark Voltanis X3
Dark Zerato X1
Doomcaliber Knight X2
Gorz X1
Hecatrice X1
PSZ X1
Spirit Reaper X1
Splended Venus X1
Vandy' X2



Magics (9)

Allure X1
Pot of Avarice X1
Reasoning X1
Trade-In X3
Valhalla, Hall of the Fallen X3



Traps (12)

Call of the Haunted X1
Dark Bribe X3
Divine Wraith X2
Drastic Drop Off X1
Magic Drain X1
Magic Jammer X1
Negate Attack X2
Solemn Judgement X1



Overall the deck works ok...but some more draw power couldn't hurt or something to make it a bit more consistent. So I was wondering what what you think I should change or add.


P.S- I got a idea for a few cards I would want to take out...I'm just not sure what to replace them with really....
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Scorpion67
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PostSubject: Re: Chaos Counter   Wed Mar 10, 2010 11:28 pm

hmmm i never runned a couter fairy deck but i will try to help

- Pot of avarice
+1 Drastic Dropp Off

i dont think pott is really needed here. it mays stall u drawing monsters instead of giving u speed and D Dropp off is an anoying card and fit really well n ur deck. u already have one but i think 2 should be better

- Gorz
+ DAD

Gorzy may result a dead draw with 3 Valhalla, Hall of the Fallen. U run a lot of dark monster DAD should be a better choice

I dont see any other things i dont like in the deck. the deck looks solid

_________________
Albert Einstein Said "Anyone who has never made a mistake has never tried anything new."

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JaliceDakari
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Male Posts : 189
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PostSubject: Re: Chaos Counter   Wed Mar 10, 2010 11:37 pm

Heh....i changed the build alot since i posted this recipe for testing.

Some of the cards in it were more for testing purposes and seeing if they would be needed or not.


Overall, counter fairy's in their basic form is ment to lock down the opponent with the use of counter traps and maintain field presence.

The build i was going with is one i've seen used before which makes use of a more aggresive form of counter fairy's and use the counter traps to get high attack beaters out quickly while still locking down the opponent.

The initial issue i had with the deck was consistancy and managing the number of darks so dark voltanis can hit the field..since a dark is required as a cost to sp him.

I don't know if i got my latest build still around..maybe have lost the recipe now; but i recall i did add i think a dark grepher or two and another doomcal...then a few other things...

Overall; when kyristia hits KC, I may switch off to a traditional counter fairy build for lockdown purposes.


Thanks for the reply though
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