| | Aliens, Tokens, and Waiting | |
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daggerjstone Blackrose Violet
Posts : 11 DUA Points : 249 Reputation : 0 Join date : 2010-03-16 Location : Domino City Arcade
Duelist Information Duelist Level: 1 Experience: (0/100) Win - Lose: 0 - 3
| Subject: Aliens, Tokens, and Waiting Wed Mar 17, 2010 6:46 pm | |
| I've been tinkering with an alien deck recently, but I haven't been able to put it together quite right yet.
x2 alien dog x2 Alien Ammonite x2 Alien Grey x2 Alien Hunter x1 Alien Hypno x1 Alien Kid x2 Alien Mother x2 Alien Psychic x2 Alien Shocktrooper x2 Alien Telepath x2 Alien Warrior x2 Alien Overlord x2 A Cell Breeding Device x1 A cell incubator x2 Burden of the mighty
Extra deck~ x2 Armory Arm x2 Cosmic Fortress Gol'gar x1 Goyo Guardian
And some other support cards in there. xP But the idea, is to weaken my enemies so my slightly smaller guys can take them down. Any advice? | |
| | | Scorpion67 Administrator
Posts : 686 DUA Points : 3739 Reputation : 9 Age : 38 Join date : 2010-02-16 Location : Montreal, Quebec Canada
Duelist Information Duelist Level: 4 Experience: (109/130) Win - Lose: 36- 6
| Subject: Re: Aliens, Tokens, and Waiting Wed Mar 17, 2010 7:20 pm | |
| Hmmmm thats a job for Jalice. I dont touch alien decks . JALICE U ARE NEEDED HERE | |
| | | JaliceDakari Stardust Cyan
Posts : 189 DUA Points : 1181 Reputation : 3 Age : 35 Join date : 2010-02-17 Location : San Antonio, Tx
Duelist Information Duelist Level: 1 Experience: (83/100) Win - Lose: 13 - 5
| Subject: Re: Aliens, Tokens, and Waiting Wed Mar 17, 2010 9:20 pm | |
| Well I'll save anyone reading from a long speech of any kind and get to the point.
Aliens really have two types of decks.
Gol'gar Control & Mind Controling Aliens
Of those two, Gol'gar control is the only real viable one in terms of being competitive.
I'll give you a recipe I have; The area where you can be creative though is the continuous M/T..that differs per user on how they wish to use Gol'Gar.
Monsters (18)
Alien Dog X3 Alien Grey X2 Alien Kid X2 Alien Overlord X2 Alien Warrior X3 Alien Ammonite X3 Sangan X1 Alien Telepath X1 Morphing Jar
Magics (10)
Mysterious Triangle X2 MST X1 Brain Control X1 Code A Ancient Ruins X3 Swords of Revealing Light X1 Burden of the Mighty X2
Traps (12)
Call of the Haunted X1 Gravity Bind X1 Offering to the Snake Deity X3 Planet Pollutant Virus X2 Mirror Force X1 Torrential Tribute X1 Dark Bribe X2 Rivalry of Warlords X1
Ok..now some notes
For monsters..your goal is to use the A counters you can hand out with your monsters in a strategic way for use with cards like M. Triangle, but also too help weaken a monster with A-counters so a weaker alien monster can battle it. *Note- By ruling, only alien monsters that have the effect printed on the card of "If a monster with a "A" counter battles with a "Alien" monster, It loses 300 atk and def during the damage step", Get any Damage modifier in battle. If that is not printed on the alien card; then it does NOT get that effect, even though its a alien.
Magics- pretty basic...swords is bouncable with Gol'gar, and Ancient Ruins is your source of revival in the deck as you run through counters with Golgar Returning things.
Traps- Offering's is your own icarus attack for the deck..so use it wisely. Gravity is bouncable with Gol'gar so you can stop your opponent from attacking during his turn..bounce it on your turn..attack freely..then re-set it. Rivalry is for field control.
The main purpose of the deck is to get Gol'gar out ASAP and abuse his effect to maintain field control. The positive to the deck is that Gol'gar CAN return your opponents face up M/T cards and field cards; So thats always a plus. After a few practice duels..you should see some of the combo's in the deck you can work with...just remember Gol'gar is your bread and butter, so use him wisely.
P.S- Some other cards you can swap in are as follows.
One for One- Helps get out Ammonite if your having trouble pulling him fast enough.
Prohibition- Some people seem to like using this to prevent certain cards from being used during the duel..and u can bounce it to re-select what you choose more less.
Chain Energy- I've used this before and it add's burn to the deck more less. play it at the end of your turn..let your opp burn himself to play cards form his hand..bounce it on your turn and play cards freely.
Honest- A fair number of the Aliens are Light, so this could help..more so for Gol'gar so he isn't helpless on the field if you cant protect him.
A Cell Incubator- Only use this if you do stay with 3 Ancient Ruins..with 2 of these in the deck..you can essentially Revive like crazy; but it isn't overly neccesary.
Alien Mother- Not needed in the deck, but can serve as a beater if you feel you need it; plus it has a goyo like effect, so thats a plus. | |
| | | Scorpion67 Administrator
Posts : 686 DUA Points : 3739 Reputation : 9 Age : 38 Join date : 2010-02-16 Location : Montreal, Quebec Canada
Duelist Information Duelist Level: 4 Experience: (109/130) Win - Lose: 36- 6
| Subject: Re: Aliens, Tokens, and Waiting Wed Mar 17, 2010 10:48 pm | |
| The king of aliens Talked | |
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