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 Ancient Gears

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Richlik123
Blackrose Violet
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Male Posts : 105
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Age : 23
Join date : 2010-03-22
Location : Czech Republic/Prague

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Duelist Level: 2
Experience:
34/110  (34/110)
Win - Lose: 14 - 17

PostSubject: Ancient Gears   Wed Mar 24, 2010 12:04 am

I wanna play with an Ancient Gear deck recently, but iam not able to put it together rright now

Monsters ( 17 )
Ancient Gear Golem x3
Ancient Gear Beast x1
Ancient Gear Engineer x3
Ancient Gear Knight x3
Ancient Gear Soldier x2
Heavy Mech Support Platform x1
Ancient Gear x2
Cyber Dragon x2


Magic ( 15 )
Overload FUsion x1
Future Fusion x1
Ancient Gear Castle x1
Power Bond x3
Swords Of Revealing Light x1
Limiter Removal x1
Ancient Gear Workshop x1
Ancient Gear Explosive x1
Ancient Gear Fist x1
Enemy Controller x1
GearTown x2
Polymerzation x1



Trap ( 9 )
Metalmorph x2
Magic Cylinder x1
Rare Metalmorph x1
Negate Attack x3
Rainbow Life x1
Ultimate Offering x1



Extra Deck ( 4 )
Ultimate Ancient Gear Golem x3
Chimeratech Overdragon x1
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JaliceDakari
Stardust Cyan
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PostSubject: Re: Ancient Gears   Wed Mar 24, 2010 7:56 am

Well there is various hybrids to AG decks and dragon is almost always splashed into various builds for offense and draw power. In your case..I assume your shooting for more a Pure type AG deck...in which case the most common kind or favorite build is the UAGG one.

How one is used varies depending on the user and the build can vary slightly depending how its played. To save you from more useless talking though, I'll post a "Basic" build I've used for UAGG; Again..mind you every build can vary..this is simply how I played it personally...so you should ask others how they maybe build there's to find what you like best.


Monsters ( 18 )

AG Beast X1
AG Engineer X1
AG Dragon X3
AG Golem X3
AG Knight X3
Cyber Dragon X1
Giant Rat X2
Minefieldriller X2
Grand Mole X1
Gigantes X1


Magic ( 16 )

AG Castle X1
AG Workshop X1
Brain Control X1
Future Fusion X1
Geartown X3
Heavy Storm X1
Limiter Removal X1
MST X1
Power Bond X2
Terraforming X1
Trade-in X3


Traps ( 7 )

BTH X2
Malevolent Catastrophe X1
Mirror Force X1
Torrential Tribute X1
Trap Stun X2

Total: 41


If your not familiar with this kind of basic AG build; I can explain a few things.


Geartown- You want this being destroyed 80% of the time; Hence why you have cards like gigantes, Catastrophe,etc in the deck. The 20% of the time is when you may be better served tributing for a golem..since he can't be summoned with Geartowns eff.


Giant Rat- Searcher for Driller so you can recycle your field card for more use; Plus can get out Mole to deal with problem monsters..and lastly can SP Engineer..since without Geartown..it usually ends up as a dead card in your hand.


Trap Stun- This is simply my own personal tech in the deck...wither you keep it or not is completely up to you; But it helps protect your AG beaters from things like Torrential, BTH...but also more importantly..use before Fusing UAGG with power bond so you can make sure he comes out cleanly and you get off a good hit that turn.


Again though...people run the deck differently...some don't like using 3 AG knights..some prefer more terraforming, yata yata

So find what build works best for you and get different opinions..hopefully my build gives you something to simply work from though. GL
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