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 Machina Gadget Oppression Version 1.1

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Tino The Sinner
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PostSubject: Machina Gadget Oppression Version 1.1   Mon Mar 29, 2010 5:58 am

I need help with a deck I call Machina Gadget Oppression, I think it can really good in a regional, but it may need some tweaking, I want it to be a controlling deck but if given the opportunity to be able to OTK my opponent

Monsters
2x Green gadget
2x Yellow gadget
2x Red gadget
2x Cyber Dragon
3x Machina Fortress
3x Machina Gearframe
2x Scrap Recycler
1x Machina Soldier (extra target for scrap recycler and gearframe)

Spells
1x Heavy Storm
1x MST
1x Pot of Avarice
1x Limiter Removal
1x My body as a shield
3x Smashing Ground
1x Brain control
2x Gold Sarcophagus (I usually look for Limiter Removal)
1x Lightning Vortex

1x Mirror Force
1x Torrential tribute
1x Solemn Judgment
2x Bottomless Trap Hole
2x Royal Oppression
2x Dimensional Prison
1x Trap Dustshoot
1x Ultimate Offering

Im not sure if i should run book of moon, but what to take out?
Im not sure if to run future fusion to send fortress to the deck but it kind of conflicts with oppression and the only monster i could get out would be chimeratech overdragon which sends my whole field to the grave.
Im also wondering if I should add more monsters.
Im also thinking of adding a drillroid.
The worst enemy of this deck is Thunder King Ra-ioh but he can easily be destroyed
The worst match-up I had was against Monarchs.


Last edited by tino on Sun Apr 04, 2010 4:43 am; edited 4 times in total
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Scorpion67
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Mon Mar 29, 2010 3:16 pm

Interesting buitd. I was thinking about making a machina gadeget my self. the deck is kinda hard to fix right now because i dont see any mistakes of build there. The only thing i can see is that u maybe should consider the 3rd solidarity and take out a smashing ground. with those gadgets with 2000+ attack u dont really need 3 smashings. also maybe the trap dust shoot and another card can go for 2 Gold Sarcaos, with Mbaas and solemn you need more oportunitys for an otk, sarco can can be a good choice

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Tino The Sinner
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Tue Mar 30, 2010 4:04 am

i will take that advice about the third solidarity, with gold sarco, the only card that I would be interested in searching would be limiter removal, trap dustshoot is staying, It is too good of a card to not run it, Im gonna take out a pot of avarice for gold sarco. I also think I'm going to replace the peacekeeper with a sniper, just because the 3 solidarity and extra target for scrap recycler. Im also replacing two smashing grounds with two book of moons. I think I like the new build better but I need to duel with a stardust cyan to test it even better, I dueled against glads, they had no chance of winning.
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Wed Mar 31, 2010 8:16 pm

I Made a Version of Machina my self so i will send post my deck list. the deck is not tested yet so i dont know if it works well but maybe toguetter we can find a way to make the deck faster


Monsters 19

3 Machina Fortress
2 Cyber Dragon
2 Machina Gear Frame
2 Green Gadget
2 Red Gadget
2 Yellow Gadget
2 Scrap Recycler
3 Cyber Valley

Spells 10

2 Solidarity
1 Brain Control
1 Limiter Removal
1 Heavy Storm
1 MST
1 Mbaas
1 Overloaded Fusion
2 Gold Sarco

Traps 11

2 Royal Oppression
1 Mirror force
1 Torrential Tribute
3 D Prison
2 BTH
2 Ultimate Offering


Like I said before i didnt tested the deck yet so i dont know how it will work i just build up the deck like i tought it could be played

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Tino The Sinner
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Wed Mar 31, 2010 8:32 pm

Im also thinking of adding a starlight road to protect my backrow once that comes out on kaiba corps
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Wed Mar 31, 2010 8:39 pm

dont forget that aslong as stardut is on the graveyard u dont get the effect of Solidarity so u will need maybe a transmigration prophecy or another pot of avarice to prevent those things from hapening

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Wed Mar 31, 2010 9:09 pm

you are right, starlight road is no good in this deck
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Wed Mar 31, 2010 9:36 pm

I Tested the deck i updated 2 things

- 2 Oppression ( Side Deck, to many continuous :S )
+2 Pot Of Avarice ( if the gadget OTK dont work, Do it again Razz )

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Fri Apr 02, 2010 3:03 am

Your Deck is more of an OTK deck, mine is more controlling, therefore Im keeping one oppression an thinking of going back to 2 oppressions
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Fri Apr 02, 2010 7:40 pm

SO how is the deck working ?

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Sat Apr 03, 2010 12:28 am

Scorpion67 wrote:
SO how is the deck working ?
I would like to show your, why dont we use your version against mine and see which one is victorious?
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Sat Apr 03, 2010 3:31 pm

hmmmm mirror match are kinda borring Razz but why not Cool

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Sat Apr 03, 2010 6:27 pm

just my opinion, i got my own machine deck and it almost has the same build as urs but i got machina armor blabla, forget what name, a spell card. Really good for same type machine xD especially gadget xD

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Sat Apr 03, 2010 8:11 pm

I changed my Machina Gadget deck because i Gadgets deserve better than that Razz i oriented all my deck on gadgets and put some machina suport but all the deck is most gadget and it works very well the deck is very competitive and due to the speed of the deck i dont even need to use Oppression. i can win in 2 turns even against a Sworn Deck Cool

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Sun Apr 04, 2010 1:44 am

I think I have found the perfect mix, I will update the new cards. I have taken out Solidarity and added Ultimate offering
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Sun Apr 04, 2010 2:42 am

If u decide to go with ultimate offering over Solidarity, u need a lot of monster destroying cards because gadgets are really low atk monsters. so 3 smashings, 2 fissure and 1 vortex are needed, with out forgetting the stapple traps. its realy hard to find good balance with 40 cards with a gadget deck when u run 2 sarcos :S Gadgets need a lot of backup

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Sun Apr 04, 2010 4:40 am

well I do have a bunch of monster destruction and I added three smashing ground and I took out the two book of moon and card trooper and took out one ultimate offering just because I can search it with gold sarco and i dont like too many continuous. Now the biggest enemy agains this deck is Royal Decree.
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Mon Apr 12, 2010 2:28 am

The biggest enemy of the deck is System Down Razz

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PostSubject: Re: Machina Gadget Oppression Version 1.1   Mon Apr 12, 2010 4:28 am

system down only has one use, I rather side cyber dragon which not only serves as fusion material for chimeratech but is also a high attacker
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PostSubject: Re: Machina Gadget Oppression Version 1.1   Mon Apr 12, 2010 4:54 am

its an interesting deck build, as long as you can work around oppression to special summon your fortress/fusions Smile

perhaps a giant trunade?
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